Below is compiler requirement for plugin development for the three latest version of Autodesk Maya.
Compiler requirement for Maya 2016
- Linux: gcc 4.4.7, RHEL(CentOS) 6.5, DTS(Developer Toolset) 2.1
- Mac OS X: Mavericks 10.9.5, Xcode 6.1.1, SDK 10.9, clang with libstdc++
- Windows: Visual Studio 2012 update 4
For Maya 2015
- Linux: gcc 4.1.2, RHEL(CentOS) 6.2, Fedora 14
- Mac OS X: Mountain Lion 10.8.5, Xcode 5.0.2, SDK 10.8, clang with libstdc++
- Windows: Visual Studio 2012 update 4
For Maya 2014
- Linux: gcc 4.1.2, RHEL(CentOS) 6.0, Fedora 14
- Mac OS X: Snow Leopard 10.6.8, Xcode 3.2.1, gcc 4.2.1
- Windows: Visual Studio 2010 SP1
Steps to setup Visual Studio 2010 Express edition to compile maya plugin.
- Install vs2010 express.
- Confirm that there is no newer C++ redistribution/runtime than the ones in WinSDK 7.1. If newer ones exists in the system, WinSDK 7.1 will fail when installed.
- Install vs2010 sp1
- Install vs2010 patch VC-Compiler-KB2519277 (1).
Note(1) patch checksum: File: VC-Compiler-KB2519277.exe Size: 126887272 bytes File Version: 10.0.40219.303 Modified: 2011.3.15, 12:53:07 MD5: 485B2C95B20961B031D2CE0A717461DD SHA1: 0EF28CF05F9F6AD71167D99BE3446F267686F89B CRC32: B0903D05